contact: wendymklein@gmail.com
       
Portfolio Reel About Resume
 
WENDY M. KLEIN SENIOR SURFACING ARTIST: TEXTURE & LOOK DEVELOPMENT
WENDY KLEIN Senior Surfacing Artist seeking remote opportunities in contract, staff and freelance CG Texturing & Shading.
   
CONTACT:
LOCATION AZ, USA with Ultra High Speed Fiber Powered Internet.
EMAIL wendymklein@gmail.com
URL www.misswendyfx.com
LINKEDIN www.linkedin.com/in/misswendyfx/
LINKS:  
PORTFOLIO Project Gallery
REEL Demo Reel
CREDITS IMDB
PROFESSIONAL SUMMARY:
With 22 years professional industry experience in Senior, Lead and Supervisor roles, I bring a passion for developing the look of CG characters, props and environments as a lifelong painter, sculptor and creator. My work as a Surfacing Artist spans feature films, commercials, episodics, animation, game and movie trailers, title sequences, music videos, VR, AR, print ads and 3D design. I've produced photoreal and highly stylized CG work including human and animal digital doubles, super heroes, monsters, insects, set extensions, vehicles and props, environments, clothing, hair, fur and feathers, iconic game, commercial and film characters, and award winning ad campaigns.
SKILLS:  
Photoreal Assets Creating the final looks for high resolution photoreal assets with high fidelity textures and materials as well as VR/AR game assets without sacrificing aesthetic quality.
Hand Painting & Procedural Methods Specializing in hand painting and projection techniques as well as procedural texturing and shading methods: able to work with little direction or within strict guidelines as well as with photo reference and lidar scans or concept art.
Complex Shading Networks Developed complex shading networks, smart materials and tools for various types of human and animal skin, hair, feathers, clothing and buildings implemented amongst departments for such tasks as crowd and city creation on multiple projects for various studios.
Detail Oriented Superior eye for detail, design and surfacing needs able to interpret client directions and define the final look of assets.
UV Layout Using best practices for optimal UV layout for texturing within guidelines and limitations for efficiency.
VFX Pipeline Knowledge Expert knowledge of the VFX pipeline with generalist experience in all areas of 3D.
Problem Solving Excellent communication, problem solving and time management skills needed for working in a fast paced team oriented environment.
Fast Learner Proactive and fast learner always looking to expand my skillset, having equal technical and artistic abilities.
SOFTWARE:
  Proficient in MARI, SUBSTANCE PAINTER, PHOTOSHOP, MAYA, HOUDINI, RENDERMAN, ARNOLD, V-RAY.
  Experience in UNREAL ENGINE 5, SUBSTANCE DESIGNER, NUKE, UNITY, REDSHIFT, ZBRUSH, MUDBOX.
EXPERIENCE:
 
Encore VFX, Remote (AZ), CA, 2020-2023 Asset Texture & Look Development Supervisor: episodics, feature films, commercials, music videos
Framestore, Culver City, CA, 2013-2020 Lead Texture Artist: AR
  Senior Texture Artist: game cinematics, commercials
A52 & Elastic, Santa Monica, CA, 2014-2017 Senior Texture Artist: movie trailers, game cinematics, title sequences, animated short film, commercials, VR
Digital Domain, Los Angeles, CA, 2014 Senior Texture Artist: feature film, VR game
Wolf & Crow, Los Angeles, CA, 2012-2013 Senior Texture, Shading Artist, Modeler: game cinematics, commercials, animated short film
Psyop & Mass Market, Venice, CA, 2008-2014. Texture, Shading, Lighting Artist, Modeler: commercials, game cinematics
The Mill, Los Angeles, CA, 2011. Texture Artist: commercials, print ads, billboard campaign
Gentleman Scholar, Santa Monica, CA, 2011 & 2016. Texture Artist: commercials
SDF-1, Santa Monica, CA, 2011. Modeler, Lighter: commercials
The Core, Venice, CA, 2010. Texture Artist, Modeler: company show reel
The Ant Farm, LA , CA, 2008. Texture Artist, Modeler: game trailer
Deva, Venice, CA, 2008. Texture Artist, Modeler: commercials
Buck, Los Angeles, 2008. Texture Artist, Modeler: commercials
LN & W/Andrew Zuckerman Studio, NYC/CA, 2007.
Texture, Shading, Lighting Artist, Modeler, Rigger, 3D designer: character and environmental prop based print advertisements
Luma Pictures, Venice , CA, 2003-2007.
CG Generalist specializing in Texturing, Modeling, Matte Painting, Compositing: feature films, commercials, animated short film
Eyebeam Atelier, Moving Image Division, Brooklyn, NY, 2001-2002.
3D Generalist, Lead Compositor: animated film appearing in an international artist installation/exhibition
  Participant of the Production Fellowship Program: producing self directed 3D short animation
  Video editor: Eyebeam's promotional videos
School of Visual Arts, Computer Art Department, New York, NY, 1999-2001.
-Lab Assistant in Mac and PC departments: responsible for troubleshooting hardware and software issues
  -Teaching Assistant: freshman foundation computer art classes
The Graphic Edge, Emerson, NJ, 1998.
Freelance digital (2D) artist: magazine layout design
EDUCATION:
 
School of Visual Arts, New York, NY.
BFA in Computer Art: Digital Effects/3D Animation
  Graduated 2001 with Highest Honors Rhodes Family Award. GPA: 3.8
PROJECTS:  
Film My Big Fat Greek Wedding 3, Fear, Cop Shop, End of the Road, Shadow Force, We Were Meant To, Girl Haunts Boy, Love in The Time of Advertising, Blackhat, Hostel: Part II, No Country for Old Men, Pirates of the Caribbean: At World's End, Tortilla Heaven, Primeval, Apocalypto, The Holiday, The Covenant, Zoom, Silent Hill, Underworld: Evolution, Into the Blue, The Cave, A Lot Like Love, Cursed, Ray, Crash, Wicker Park, Sky Captain and the World of Tomorrow, Underwold, The Human Stain
Episodic Twisted Metal, The Flash, Supergirl, Batwoman, Doom Patrol, Dead Boy Detectives, His Dark Materials, Special Ops: Lioness, Minx, The Afterparty, Villains of Valley View, Walker: Independence, The Winchesters, Powerpuff, Bad Monkey, The Santa Clauses, Seal Team, All American, Riverdale, Virgin River, Sulpher Springs
Game Trailer Destiny 2: New Legends Will Rise, The Harrowing: Tales of the Black Mist: League of Legends, Worlds Collide: League of Legends, Marvel E3 & Comicon, Clash of Clans, Plants Vs. Zombies, Fable III, Ghost Recon, NBA2K10
Movie Trailer Fantastic Beasts and Where to Find Them: The History of Magic in North America, Pirates of the Caribbean: Dead Men Tell no Tales
Commercial Planter's "The Team", Coca-Cola "Happiness Factory", Carfax "Show me Used Cars: Car Fox", Mattel Hot Wheels "Immersion", San Manuel "Red Anthem", Lennox "What Perfect Feels Like", Honda "Yearbooks" Superbowl, Chevy "Joyride" Superbowl, Kool-Aid "Fizz Red", Samsung Galaxy11 "The Match", U.S. Airforce "It's Not Science Fiction", Reebok "Free Range", Nike, Valentino, Ecko
Titles Game of Thrones, Five Came Back
Immersive The Universal Sphere: The Power of I, Mariko Mori: Wave UFO
AR/VR Game of Thrones Main Title Sequence 360 VR Oculus, Avengers Endgame Google Pixel Playmoji AR, POKEMON Detective Pikachu Google Pixel Playmoji AR
Print Puma Holiday G1FT-BOT-2007, Puma Trailfox, Puma Magnetist, Puma Spidercell, Puma Snake, Ebay Holiday 2014
ADDITIONAL ART SKILLS: Character design, painting, puppet sculpting and stop-motion animation
ACCOLADES:  
Emmy Award Coca Cola "Heist" (Psyop) super bowl spot received Emmy Award for Best Commercial (2009)
Clio Award Honda "Yearbooks" super bowl spot directed by Angus Wall (A52) received Clio Award for Visual Effects (2017)
VES Award (nominated) Mattel "Hot Wheels" (The Mill) nominated for VES Award (2012)
vimeo Staff Pick "Love in the Time of Advertising" (W&C) animated short selected by vimeo for a Staff Pick feature (2014)
Graphis Annual Selected 2 Puma ads published in "Graphis Annual 2008" (2008)
Digit Magazine Feature Matte Painting for Underworld featured in digital art magazine Digit within article about Luma Pictures (2003)
Tema Celeste Feature Featured in Italian art magazine Tema Celeste for work with Eyebeam and international artist, Mariko Mori (2002)
Lecture Series Panelist Panelist in Artist Eye View Lecture Series as part of Eyebeam Atelier’s "Beta Launch" exhibition, NYC (2002)
Artist in Residence CG animated (self directed) short, Seams, featured in Eyebeam’s Exhibition, "Beta Launch: Artists in Residence ‘02, NYC " (2002)
Showcase Award Awarded front showcase gallery window for (School of Visual Arts) BFA Computer Art Department's month-long final Thesis exhibition NYC (2001)
Thesis Exhibition Feature Design selected to be featured on BFA Computer Art Department's Thesis Exhibition Invitation 2001 (School of Visual Arts)
   
 
 
 
 
 
 
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